ESC to Enhance Showtime’s The L Word®
Online Community with Web-based Virtual Space
NEW YORK--(BUSINESS WIRE)--With SHOWTIME’s acclaimed drama The L Word®
signing up as a first customer, The Electric Sheep Company today
announced WebFlock™, a new private-label
virtual world application for improved online social interaction, media
consumption and multi-player casual game-play.
The Electric Sheep Company and The L Word®
first innovated together in 2007 with the Emmy Award-winning "L Word in
Second Life" online community. That virtual experience won rave reviews
and deep fan participation, but faced barriers to entry.
"The Second Life project was a success, but was only accessible to a
small portion of our online audience," says Rob Hayes, Senior Vice
President and General Manager Showtime Digital Media. “We
are excited to bring the benefits of virtual worlds, such as community
empowerment, to a Web-sized audience.”
Solving a Gap in the Market
"We have spent years creating virtual experiences for media companies
and brands, and have struggled to match available technology with the
needs of our clients," says Sibley Verbeck, CEO of ESC. "That struggle
led us to create WebFlock, and we are thrilled to work with SHOWTIME
again as one of our first customers for the product."
WebFlock is designed to solve many of the challenges faced by branded
consumer-facing virtual worlds, where results have been stymied by
accessibility and usability problems. WebFlock balances the need for
visually rich social, media, and gaming spaces, with the requirements of
mainstream audiences.
Key application features include:
-- Private-labeled
Every WebFlock implementation is separate and customizable, which gives
companies the ability to control such things as user registration,
quality (and safety) of art content, monetization including advertising
or micro-transactions, integration to other Web content or profile
systems, and overall user experience.
-- Flash-based
The front-end is built entirely in Flash, which is already installed on
98% of the world’s Web browsers. ESC made the
critical decision to work with Flash because mainstream users are
reluctant to download software, whether desktop applications or custom
browser plug-ins.
-- Out-of-the-box feature set
The core WebFlock application includes key virtual world features, such
as chat filtering and muting, emotes, load-balancing for massive
scalability, and Web-based metrics to be able to track usage.
-- Highly extendable
WebFlock can be customized with unique avatars, 3D spaces, and new
interactivity such as casual games or scripted objects. It can also be
integrated to a company’s existing art or
game content, registration systems and other Web applications. WebFlock
can reside on a single Web page or be syndicated across the Web on
social networking sites like MySpace and Facebook.
-- Software-as-a-Service
ESC charges a monthly application services fee based on concurrent
users, which covers access to the software, hosting, technical support
and maintenance. Customization services, such as art creation, game
design, or systems integration, are priced separately.
About WebFlock™
WebFlock enables the creation of private-labeled virtual spaces for
social interaction, media consumption and game play. It was built on ESC’s
proprietary virtual world technology and the company’s
extensive experience working with major brands. It is designed to be
affordable, extendable, and customizable for the brand, and fun,
accessible, and extremely easy to use for the consumer. A basic
implementation, which includes the out-of-the-box feature set, custom 3D
avatars and 3D space, and 12 months of the application services fees, is
available for under $100,000.
About The Electric Sheep Company
ESC is a leading provider of virtual world technology, strategy and
design. Since 2005, ESC has worked with the world’s
largest brands, media companies, and agencies to design and implement
great consumer virtual experiences. Our clients include MTV, CBS,
Showtime, NBC, Warner Bros, NBA, MLB, WWE, AOL, IBM, Intel, Reuters,
Pepsi, Geek Squad, Procter & Gamble, Nissan, Bantam Dell and many more.
Contacts
The Electric Sheep Company
Press:
Jason Mirvis, 646-473-1383
Media
& Sales Inquiries:
contact@electricsheepcompany.com
http://www.electricsheepcompany.com/webflock