Multiverse Begins Development of Titanic Virtual World
3D World Based on Academy Award-Winning Director James Cameron's Historical Research Offers Pioneering, Virtual Experiential Learning
HOLLYWOOD, Calif./PRNewswire/ -- Multiverse, a leading
provider of virtual world development technology, and James Cameron,
today announced Places in Time: Titanic, an educational virtual world
based on the historic Titanic voyage. Places in Time: Titanic will
provide the opportunity for immersive research and exploration on the
ship's construction, maiden voyage, and on contemporary expeditions to
study the wreck. Incorporating original digital footage, computer
models, and encyclopedic data created and assembled by James Cameron,
the world will be offered to the global online audience free of charge.
"I've always wanted to let people see what it was like to sail
aboard Titanic, to really know the ship, the passengers, and their
place in history," said Academy Award-winning director James Cameron.
"With Multiverse, the technology finally exists to offer this very
personal experience."
Places in Time: Titanic will launch as a new destination within the
company's consumer-accessible virtual world, Multiverse Places. Once
complete, the project will combine qualities of massively multiplayer
online games and virtual worlds into a new form of experiential
learning. Virtual explorers will have the ability to experience Titanic
in real and condensed time, easily move from one event to another, and
- through their own actions - affect the world around them, enriching
the experience for everyone.
"We're not simply creating a place for someone to go," said James
Cameron, a member of the Multiverse Advisory Board. "We're creating a
journey for them to go on that will both be exciting and educational."
Development plans call for the creation of several unique instances
of the virtual Titanic. "Virtual worlds are the 21st-century way to
learn," said Corey Bridges, co-founder and executive producer,
Multiverse. "Educational tools as we know them now will fundamentally
change in the next decade. What we currently call 'gameplay' will be a
significant part of a more personalized learning experience."
The Multiverse Platform is the foundation for the pioneering project
because of the technology's ability to connect multiple worlds, and
places in time, all through the Multiverse World Browser, the company's
innovative, free, and downloadable consumer application. The company's
no-cost development toolkit has been downloaded by some 25,000
developers worldwide.
About The Multiverse Network, Inc.
Multiverse is a leading provider of virtual world development
technology. The company's technology platform has changed the economics
of this medium by empowering development teams to create high-quality
virtual worlds - including Massively Multiplayer Online Games (MMOGs),
social and educational worlds, and business collaboration environments
- for less money and in less time than ever before. Multiverse solves
the industry's prohibitive challenges by providing development teams
with the Multiverse Platform, a comprehensive, pre-coded client-server
infrastructure and tools, a wide range of free content - including
sample worlds for modification - and a built-in market of consumers.
The company gives consumers a single program - the Multiverse World
Browser - that lets them enter all of the worlds built on the company's
platform and available in the company's network.
For more information about the company, please visit http://www.multiverse.net/.
Source: The Multiverse Network, Inc.
CONTACT: Alan Dunton of The Multiverse Network, Inc., +1-415-290-8219,
alan@multiverse.net
Web site:
http://www.multiverse.net/