IMVU Teams with Vivox to Bring Voice to Its Online Community
New Voice Chat lets users speak using their own voices or 25
voice
effects available for purchase
PALO ALTO, Calif.--(BUSINESS
WIRE)--IMVU, an online community where members use 3D avatars to
meet new
people, chat, create and play, today announced that the company
has
partnered with Vivox Inc., the market leader in voice services for
online games, virtual worlds and the increasingly social Web, to
bring
voice chat to the IMVU community.
?We?re already seeing healthy adoption and we expect
voice
usage to rise steadily as our members become more familiar with
the
benefits of this fun new feature.?
?We?re excited to partner with Vivox to offer our growing
community the
ability to have richer conversations using our new voice
capabilities,?
said Lee Clancy, SVP of Product Management and General Manager of
Direct
Revenue. ?We?re already seeing healthy adoption and we expect
voice
usage to rise steadily as our members become more familiar with
the
benefits of this fun new feature."
This natural partnership gives the millions of IMVU members the
ability
to speak to one another using their real voices within IMVU. In
addition, members can choose from a selection of 25 voice fonts,
which
generate voice effects such as the ?inner munchkin,? ?super model?
and
?as-if attitude.? Voice fonts make it easy to role-play, joke or
to
remain anonymous.
?Launching voice chat capabilities to IMVU?s loyal and
enthusiastic
community is a great moment for Vivox,? said Rob Seaver, CEO at
Vivox,
Inc. ?Voice provides an unparalleled medium to connect people like
no
other form of communication. We?re proud to be working with IMVU
and its
entire community.?
IMVU users can access free voice chat services automatically by
using a
headset or their computer?s built-in microphone. Voice fonts can
be
purchased from IMVU directly for 990 IMVU Credits, which is the
virtual
currency used within IMVU to purchase goods. IMVU has the world?s
largest virtual goods catalog with more than three million items,
and
voice effects are yet another virtual good that drives strong
interaction among IMVU users.
About IMVU, Inc.
IMVU Inc. (www.imvu.com)
is an online community where members use 3D avatars to meet new
people,
chat, create and play. IMVU has reached 40 million registered
users, 6
million unique visitors per month and a $25+ million annualized
revenue
run rate. IMVU has the world's largest virtual goods catalog of
more
than 3 million items, almost all of which are created by its own
members. Founded in 2004, IMVU is backed by venture investors
Menlo
Ventures, Allegis Capital, Bridgescale Partners and Best Buy
Capital and
is located in Palo Alto, CA. IMVU is hiring for many positions,
log onto
http://www.imvu.com/jobs
for more information.
About Vivox, Inc.
Vivox, Inc., founded in 2005 and based in Natick, MA, is the
global
leader in HD voice services for online games, virtual worlds and
the
social Web. Supporting 20 million users in more than 180
countries, and
over 2 billion minutes of voice chat per month, the Vivox Network
is the
world's largest cross-platform voice service provider. For more
information on Vivox and the power of voice, visit www.vivox.com.