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Eneractivity Develops Social Networking Game that Teaches Energy Awareness to College Students

Eneractive Solutions (Businesswire) - 13 May 2010

Eneractivity Develops Social Networking Game that Teaches Energy Awareness to College Students

Eneractivity, a NJ-based energy-related software design group, has developed a computer game for college students that engages and entertains while increasing energy awareness

College & University Pressroom

Eneractivity Solutions logoASBURY PARK, N.J.--(BUSINESS WIRE)--Walk through a college dorm and you?ll undoubtedly see rooms with lights, stereos, appliances, and computers humming away. The problem: no one?s in the room. Poor energy habits among students cost colleges millions annually and tax their carbon footprints. In an effort to supplement energy awareness programs, Eneractivity has developed an innovative program to reach students with this vital message.

The ?College Dorm Game? combines the challenge and fun of a computer game with an effective learning tool to encouraging good energy conservation habits.

The game environment is a cartoon dorm room, complete with dirty laundry, unmade bed, scattered remnants of last night?s pizza party, and a host of energy wasting items. The player reduces the room?s energy consumption by turning things off, adjusting settings, or destroying objects before time runs out. Found objects like energy-saving bulbs add bonus points. Hidden slices of pizza add extra time. ?Implements of destruction? add to the fun by enabling the player to destroy particularly wasteful objects.

Customizable with school colors, logos, and banners, the game is configured for competition between dorms, floors, or any grouping--even other colleges. A database tracks usage and generates a leaderboard for students to compare scores.

To illustrate ?Return On Investment? to schools, Eneractivity offers a calculation based on the conservative premise that after playing, a student will turn off one 75W lamp for 2 hours/day over a 200-day school year. Based on a national average cost of $0.16/kWh, for a university of 5,000 students, that equates to over $24,000 in annual savings, resulting in a return of over 300% for the university?just for each student turning one light off, each day, for 2 hours! Of course, should students become inspired to turn off more than just one light, energy savings would be enormous.

ENERACTIVE Solutions, an energy engineering company, and Goodman Media Design, an interactive software development company, formed Eneractivity with the idea of exploring innovative ways to increase energy awareness in the corporate, retail, and educational worlds.

Contacts

Eneractive Solutions

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Dan Weeden, 732-988-8850
http://www.eneractivity.com/


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